Properties
Optional action Types
Defined in src/game/game/doodad/IDoodad.ts:74
Optional adapts To Fence
adapts To Fence?: boolean
Defined in src/game/game/doodad/IDoodad.ts:107
Optional allowed Tiles
Defined in src/game/game/doodad/IDoodad.ts:75
Optional always Inspectable
always Inspectable?: true
Defined in src/game/game/doodad/IDoodad.ts:228
Optional attackable
attackable?: true
Defined in src/game/game/doodad/IDoodad.ts:114
Optional block Jump
block Jump?: boolean
Defined in src/game/game/doodad/IDoodad.ts:76
Optional block Los
block Los?: boolean
Defined in src/game/game/doodad/IDoodad.ts:77
Optional block Move
block Move?: boolean
Defined in src/game/game/doodad/IDoodad.ts:78
Optional burns Like
Defined in src/game/game/doodad/IDoodad.ts:79
Optional can Break
can Break?: boolean
Defined in src/game/game/doodad/IDoodad.ts:80
Optional can Grow
can Grow?: boolean
Defined in src/game/game/doodad/IDoodad.ts:81
Optional can Grow In Caves
can Grow In Caves?: boolean
Defined in src/game/game/doodad/IDoodad.ts:82
Optional can Trample When Mature
can Trample When Mature?: boolean
Defined in src/game/game/doodad/IDoodad.ts:83
Optional civilization Score
civilization Score?: number
Defined in src/game/game/doodad/IDoodad.ts:169
Optional contained Item Group Provides Skill
Defined in src/game/game/doodad/IDoodad.ts:226
Optional contained Items Contribute To Civilization Score
contained Items Contribute To Civilization Score?: boolean
Defined in src/game/game/doodad/IDoodad.ts:104
Optional damage
damage?: number
Optional decay Max
decay Max?: number
Optional decay Temperature Range
Defined in src/game/game/doodad/IDoodad.ts:151
Optional disable Drop
disable Drop?: boolean
Defined in src/game/game/doodad/IDoodad.ts:84
Optional display Doodad
Defined in src/game/game/doodad/IDoodad.ts:211
Optional door Toggled
Defined in src/game/game/doodad/IDoodad.ts:85
Optional durability
durability?: number
Defined in src/game/game/doodad/IDoodad.ts:90
Optional gather
Defined in src/game/game/doodad/IDoodad.ts:92
Optional gather Can Hurt Hands
gather Can Hurt Hands?: boolean
Defined in src/game/game/doodad/IDoodad.ts:93
Optional gather Pick Up
Defined in src/game/game/doodad/IDoodad.ts:135
Optional gather Skill Use
Defined in src/game/game/doodad/IDoodad.ts:94
Optional get Random Name On Template Spawn
get
Random
Name
On
Template
Spawn
?: ( ( doodad
: default ) => undefined | default )
Defined in src/game/game/doodad/IDoodad.ts:206
Optional graphic Variation
graphic Variation?: boolean
Defined in src/game/game/doodad/IDoodad.ts:95
Optional group
Defined in src/game/game/doodad/IDoodad.ts:96
Optional grows Into Terrain
Defined in src/game/game/doodad/IDoodad.ts:174
Optional growth Particles
Defined in src/game/game/doodad/IDoodad.ts:97
Optional harvest
Defined in src/game/game/doodad/IDoodad.ts:98
Optional image Count
image Count?: number
Optional image Path
image Path?: string
Optional insulation
Defined in src/game/game/doodad/IDoodad.ts:164
Optional is Animated
Defined in src/game/game/doodad/IDoodad.ts:99
Optional is Closed
is Closed?: boolean
Defined in src/game/game/doodad/IDoodad.ts:100
Optional is Door
is Door?: boolean
Defined in src/game/game/doodad/IDoodad.ts:101
Optional is Fence
is Fence?: boolean
Defined in src/game/game/doodad/IDoodad.ts:102
Optional is Flammable
is Flammable?: boolean
Defined in src/game/game/doodad/IDoodad.ts:103
Optional is Gate
is Gate?: boolean
Defined in src/game/game/doodad/IDoodad.ts:106
Optional is Island Port
is Island Port?: boolean
Defined in src/game/game/doodad/IDoodad.ts:152
Optional is Tall
is Tall?: boolean
Defined in src/game/game/doodad/IDoodad.ts:108
Optional is Trap
is Trap?: boolean
Defined in src/game/game/doodad/IDoodad.ts:109
Optional is Tree
is Tree?: boolean
Defined in src/game/game/doodad/IDoodad.ts:110
Optional is Vehicle
is Vehicle?: boolean
Defined in src/game/game/doodad/IDoodad.ts:113
Optional is Wall
is Wall?: boolean
Defined in src/game/game/doodad/IDoodad.ts:111
Optional is Water Source
is Water Source?: boolean
Defined in src/game/game/doodad/IDoodad.ts:112
Optional item Stack Offset
item Stack Offset?: number
Defined in src/game/game/doodad/IDoodad.ts:149
Optional item Stack Region
Defined in src/game/game/doodad/IDoodad.ts:150
Optional left Over
Defined in src/game/game/doodad/IDoodad.ts:120
Optional light Color
Defined in src/game/game/doodad/IDoodad.ts:122
Optional lit
Defined in src/game/game/doodad/IDoodad.ts:123
Optional locked Chest
Defined in src/game/game/doodad/IDoodad.ts:124
Optional melt From Item
Defined in src/game/game/doodad/IDoodad.ts:157
Optional melts Into
Defined in src/game/game/doodad/IDoodad.ts:162
Optional mod Index
mod Index?: number
Optional particles
Defined in src/game/game/doodad/IDoodad.ts:125
Optional pick Up
Defined in src/game/game/doodad/IDoodad.ts:130
Optional preservation Chance
preservation Chance?: number
Optional provides Fire
provides Fire?: boolean
Defined in src/game/game/doodad/IDoodad.ts:137
Optional provides Light
provides Light?: number
Defined in src/game/game/doodad/IDoodad.ts:138
Optional reduce Durability On Gather
reduce Durability On Gather?: boolean
Defined in src/game/game/doodad/IDoodad.ts:139
Optional render As Sprite
render As Sprite?: boolean | Partial < { columns: number ; renderOffsetY: number ; rows: number ; } >
Defined in src/game/game/doodad/IDoodad.ts:184
Optional repair Item
Defined in src/game/game/doodad/IDoodad.ts:140
Optional revert
Defined in src/game/game/doodad/IDoodad.ts:141
Optional spawn On Terrain
Defined in src/game/game/doodad/IDoodad.ts:142
Optional spread Max
spread Max?: number
Defined in src/game/game/doodad/IDoodad.ts:143
Optional store Decay
store Decay?: boolean
Optional sub Types
Defined in src/game/game/doodad/IDoodad.ts:115
Optional temperature
temperature?: number
Optional tier
Defined in src/game/game/doodad/IDoodad.ts:144
Optional tile Layer Type
Defined in src/game/game/doodad/IDoodad.ts:145
Optional tile Over Layer Type
Defined in src/game/game/doodad/IDoodad.ts:146
Optional trap Damage
trap Damage?: number
Defined in src/game/game/doodad/IDoodad.ts:147
Optional use Renderer Adapter
use Renderer Adapter?: "Door"
Defined in src/game/game/doodad/IDoodad.ts:179
Optional uses Spores
uses Spores?: boolean
Defined in src/game/game/doodad/IDoodad.ts:105
Optional water Purification Turns
water Purification Turns?: number
Defined in src/game/game/doodad/IDoodad.ts:233
Optional water Still
water Still?: boolean
Defined in src/game/game/doodad/IDoodad.ts:148
Optional weight Capacity
weight Capacity?: number
The amount of civilization score to give when building this.